Antique Telephone
- lilymanliliu
- Apr 13
- 1 min read
Updated: Jun 23
For this project, I wanted to practice modelling and texturing a realistic asset. I used Maya for block out and Zbrush for adding resolution and sculpting details. Then I baked the high poly to low poly in Substance painter and lastly lighted and rendered in Marmoset.
Rendered Wireframe
Zbrush Sculpt Zbrush Sculpt Close Up
UVs

Textured Maps
Albedo Metalness Normals Roughness
Turntable
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