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Antique Telephone

  • lilymanliliu
  • Apr 13
  • 1 min read

Updated: Jun 23

For this project, I wanted to practice modelling and texturing a realistic asset. I used Maya for block out and Zbrush for adding resolution and sculpting details. Then I baked the high poly to low poly in Substance painter and lastly lighted and rendered in Marmoset.

Rendered Wireframe

Zbrush Sculpt  Zbrush Sculpt Close Up


UVs

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Textured Maps

Albedo Metalness Normals Roughness

Turntable


 
 
 

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