Antique Telephone
- lilymanliliu
- Apr 13
- 1 min read
For this project, I wanted to practice modelling and texturing a realistic asset. I used Maya for block out and Zbrush for adding resolution and sculpting details. Then I baked the high poly to low poly in Substance painter and lastly lighted and rendered in Marmoset.
Rendered Wireframe
UVs

Textured Maps
Albedo Metalness Normals Roughness
Turntable
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