Egg and Toast Truck
- lilymanliliu
- May 12
- 1 min read
Updated: Jun 1
This is a personal project where I wanted to model a stylized vehicle. It was a fun project to model and I also learnt and tested out the new stylization tool in substance painter. Reference This concept is by Nina Fortias

Collecting my own references

Modeling Start blocking out the shapes in Maya. I like using vertex color to differentiate the different parts I am working on. Exterior Block Out -simple shapes and block out that matches the 2D concept

Interior Block Out - I planned out my own interior as the concept only shows the 3 quarter view. So I would find concepts and build my own ideas.

Upscaling and Beveling - I would upscale and bevel the asset once I have finished blocking out

UVs unwrapping - I would un wrap the UVs in Maya -I divided it into the exterior and the interior of the food truck, the outer assets and the ground for convivence in texturing

Texturing - I would import the asset into Substance Painter and then bake the different maps - For this project, I tested out the stylization tool to get that paintly look on the asset

-First, I will texture the asset in a realistic way -Then add the stylization tool and tweak the settings.

Rendering
-Set up rendering in Blender

Colour Pass
Albedo Map Normal Map Roughness Map
Final Renders
Close Ups
TurnTable
Thank You!
Comments