For this project, I wanted to practice modeling stylized games assets and portray that I can replicate 2D concepts into 3D models. I was inspired by the artwork by WHJ and wanted to turn it into a 3D model.
I created the low poly model in Maya and took it into Zbrush to sculpt the high poly model. I baked the high to low poly maps and textured in Substance Painter. Lastly rendered with Marmoset.
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